AI selection architecture document
AI Selection Architecture Document: 3D One AI
Version: 1.0
Date: 2023-10-05
1. Introduction
Project Overview:
3D One AI is an educational platform for K-12 students, integrating virtual electronics, robotics programming, physics-based simulations, and AI-driven behavioral modeling. It aims to align with national STEM curricula, enabling users to design, program, and simulate interactive 3D robotics systems via GUI or code.
Document Purpose:
This document defines the AI/ML architecture for realistic physics simulations, behavioral AI, and educational personalization, ensuring scalability, security, and performance.
2. Key Requirements
- Functional:
- Real-time rigid-body physics simulation.
- AI-driven agent behavior (e.g., pathfinding, decision-making).
- Virtual hardware emulation (Arduino/Raspberry Pi).
- 3D animation rendering & export (e.g., GLB, FBX).
- Block-based (Blockly) and Python scripting interfaces.
- Non-Functional:
- Performance: 60 FPS on standard school hardware (Intel i5/8GB RAM).
- Security: GDPR/COPPA compliance, sandboxed code execution.
- Scalability: Support 50+ concurrent users per server instance.
- Extensibility: Modular AI/ML pipeline for future integrations.
3. AI Functional Areas & Technology Selection
Component | Technology | Version | Rationale |
---|---|---|---|
Physics Simulation | NVIDIA PhysX | 5.1 | GPU-accelerated rigid-body dynamics; industry standard for real-time accuracy. |
Behavioral AI | Unity ML-Agents | 3.0 | Reinforcement Learning (RL) for adaptive robot behaviors; Unity-native integration. |
Pathfinding | A* Algorithm (Recast & Detour) | 1.6 | Open-source, efficient for 3D navigation meshes. |
3D Data Processing | Unity Engine (URP) | 2022.3 LTS | Optimized rendering pipeline; cross-platform (Windows/macOS/WebGL). |
AI Tutoring System | Scikit-learn | 1.3.0 | Lightweight ML for student progress analysis (clustering & recommendation). |
Code Execution | Pyodide (WebAssembly) | 0.24.0 | Secure in-browser Python runtime; sandboxed for student safety. |
4. Architecture Overview
(Diagram Description: Client-Server model with Unity frontend, REST APIs for AI services, and isolated execution environments.)
- Client Layer:
- Unity-based GUI (Windows/macOS/WebGL).
- Blockly (v10.0) for visual programming.
- AI Service Layer:
- Physics Engine: PhysX handling collisions, gravity, and joint dynamics.
- Behavior Engine: ML-Agents RL policies for autonomous agents.
- Pathfinding Service: Recast/Detour for dynamic obstacle avoidance.
- Data Layer:
- 3D Asset Database: GLTF 2.0 models stored in MongoDB (v6.0).
- Student Analytics: PostgreSQL (v15) for progress tracking (anonymized).
5. Implementation Steps
Phase 1: Core Physics & Rendering (Sprint 1-2)
- Integrate PhysX 5.1 into Unity URP.
- Develop virtual hardware emulators (Arduino/C++ bindings via DLLs).
- Implement GLB export using Unity Recorder (v3.0).
Phase 2: Behavioral AI & Pathfinding (Sprint 3-4)
- Train RL policies in ML-Agents (Unity) for tasks:
- Object avoidance (PPO algorithm).
- Line-following robots (Imitation Learning).
- Integrate Recast Navigation for dynamic 3D path grids.
Phase 3: Educational Personalization (Sprint 5-6)
- Deploy Scikit-learn-based recommender:
- Cluster students by skill level (k-means).
- Suggest challenges via cosine similarity.
- Secure Pyodide for browser Python execution (XSS protection).
Phase 4: Optimization & Security (Sprint 7)
- Profile GPU usage (NVIDIA Nsight) to maintain 60 FPS.
- Apply sandboxing:
- Blockly/Python code → WebWorker threads.
- Hardware emulators → Docker containers.
- Encrypt student data at rest (AES-256).
6. Key Considerations
- Scalability:
- Use Kubernetes for containerized AI services (auto-scaling groups).
- Level-of-Detail (LOD) for physics simulations at scale.
- Security:
- Role-based access (teacher/student) via OAuth 2.0.
- Static code analysis (Bandit) for Python scripts.
- Performance:
- GPU batching for 3D rendering.
- Async I/O for animation exports.
- Extensibility:
- gRPC APIs for future hardware (e.g., ROS integration).
- Modular ML pipelines (support TensorFlow Lite post-v1.0).
7. Conclusion
This architecture leverages industry-standard tools (Unity, PhysX, Pyodide) to deliver a secure, high-performance platform for AI-driven robotics education. By prioritizing GPU acceleration, sandboxed execution, and modular AI services, 3D One AI ensures adaptability to evolving curriculum needs while minimizing technical barriers for K-12 adoption.
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