AI System Architecture Design
AI System Architecture Design for 3D One AI
Version 1.0
1. Introduction
3D One AI is an educational platform integrating physics-based 3D simulation, robotics programming, and AI behavior modeling for K-12 STEM education. The architecture prioritizes real-time physics computation, AI inference, and multi-user scalability while adhering to China's K-12 AI curriculum standards (GB/T 29824-2023).
2. Architecture Overview
A microservices-based hybrid architecture is adopted:
- Frontend: WebGL-based 3D editor (Browser)
- Backend: Kubernetes-managed microservices (Cloud/On-prem)
- Simulation Core: PhysX-based physics engine (Edge/Cloud)
- AI Engine: Federated learning for behavior modeling

3. Technology Stack & Versions
Layer | Technology | Version | Rationale |
---|---|---|---|
Frontend | React + Three.js | React 18, Three.js r152 | GPU-accelerated WebGL rendering |
API Gateway | Kong | 3.4.x | Rate limiting, OAuth2.0 security |
Physics Engine | NVIDIA PhysX | 5.1 | Deterministic rigid-body simulation |
AI Engine | PyTorch + ONNX Runtime | PyTorch 2.1, ONNX 1.14 | Cross-platform AI model deployment |
Robotics Control | ROS 2 (Robot Operating System) | Humble | Hardware abstraction for Arduino/RPi |
Database | TimescaleDB + Redis | TSDB 2.9, Redis 7.0 | Time-series telemetry, session caching |
Orchestration | Kubernetes + Helm | K8s 1.27, Helm 3.12 | Scalable microservice deployment |
4. Detailed Component Design
4.1 Physics & 3D Processing Layer
- PhysX Engine: Handles collision detection, gravity, and material properties.
- Three.js Pipeline: Converts CAD models (GLTF 2.0) to interactive WebGL objects.
- Output Renderer: Generates MP4 animations via FFmpeg (v6.0).
4.2 AI Behavior Simulation
- Training Pipeline:
# Federated learning for classroom privacy model = ResNet18() trainer = Flower(client=PyTorchClient(model)) # Flower 1.4
- Inference: ONNX-optimized models for real-time path planning (A* algorithm) and object recognition (YOLOv8s).
4.3 Hardware Integration
- Virtual Hardware SDK: Emulates sensors (e.g., ultrasonic, gyroscope) via ROS 2 topics.
- Programming Interfaces:
- Blockly (v9.0) for visual coding
- Python API (3.11) with prebuilt robotics libraries (e.g.,
pyfirmata
).
5. Implementation Roadmap
- Phase 1 (3 Months):
- Deploy Kubernetes cluster (AWS EKS/On-prem) with Kong API gateway.
- Integrate PhysX engine with Three.js frontend.
- Phase 2 (2 Months):
- Train lightweight AI models (e.g., MNIST for object detection).
- Implement ROS 2 bridge for Arduino/RPi emulation.
- Phase 3 (2 Months):
- Develop curriculum-aligned templates (e.g., "Self-driving Car Simulator").
- Stress-test with 500 concurrent users (Locust).
6. Security & Compliance
- Authentication: OAuth2.0 via Keycloak (v22.0) for SSO with school LDAP.
- Data Protection:
- GDPR/CCPA-compliant anonymized telemetry storage.
- Model training via federated learning (no raw student data).
- Network: TLS 1.3 encryption, WAF rules (ModSecurity).
7. Scalability & Performance
- Physics Compute: Offload intensive simulations to GPU nodes (NVIDIA A10G).
- Auto-scaling:
- HPA (Horizontal Pod Autoscaler) for AI inference pods (CPU/GPU metrics).
- Redis sharding for session management.
- Targets:
- 50ms latency for robotics control actions.
- 99.9% uptime (SLA for school hours).
8. Conclusion
This architecture enables 3D One AI to deliver low-latency physics simulations, privacy-preserving AI training, and scalable robotics programming for classrooms. Future extensibility includes AR/VR integration via OpenXR and LTS support for China's evolving EdTech standards.
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