Project Requirements Document
Project Requirements Document: 3D One AI
Version 1.0
Date: October 26, 2023
1. Introduction
Project Name: 3D One AI: Virtual Electronic Hardware and Robotics Programming
Objective: Develop an educational platform integrating physics-based 3D simulation, robotics programming, and AI behavior modeling for K-12 STEM education. Aligns with national curricula (e.g., CSTA, NGSS) to enable virtual hardware prototyping, code-driven robotics control, and AI animation output.
2. Functional Requirements
2.1 Core Modules
- Physics Simulation Engine
- Rigid-body dynamics with collision detection (gravity, friction, constraints).
- Real-time manipulation of 3D objects via GUI or script.
- Virtual Hardware Integration
- Emulate Arduino/Raspberry Pi hardware (GPIO, sensors, actuators).
- Support drag-and-drop wiring for circuits.
- Programming Interface
- Dual-mode: Block-based (Scratch-like) for beginners; Python/JavaScript for advanced users.
- API to control objects, hardware, and AI agents.
- AI Behavior Simulation
- Pre-built ML models (object recognition, pathfinding) for robotics.
- Train/test cycles for custom AI agents (e.g., autonomous drones).
- Animation & Output
- Export simulations as MP4/GIF animations or STL/OBJ 3D models.
- Generate performance reports for educators.
2.2 User Roles
- Students: Interactive tutorials, sandbox experimentation.
- Teachers: Curriculum templates, progress analytics.
- Administrators: User management, compliance auditing.
3. Non-Functional Requirements
- Performance
- Render complex scenes at 60 FPS (min 30 FPS on low-end devices).
- Physics calculations: <100ms latency for 50+ objects.
- Scalability
- Support 500 concurrent users (cloud deployment).
- Modular architecture for future hardware/AI plugin integrations.
- Security
- GDPR/FERPA compliance: Encrypt user data (AES-256) and anonymize analytics.
- OAuth 2.0 authentication; role-based access control (RBAC).
- Usability
- Responsive UI: Desktop/tablet support (Chrome, Edge, Safari).
- WCAG 2.1 AA accessibility (e.g., screen-reader compatibility).
4. Technical Architecture
4.1 Tech Stack
Layer | Technology | Version |
---|---|---|
Frontend | React + TypeScript | 18.2 |
3D Rendering | Three.js + Cannon.js (Physics) | r152, 0.20 |
Block Programming | Blockly | 10.2 |
Backend | Node.js (REST API) | 18.16 |
AI Engine | TensorFlow.js (Browser ML) | 4.8.0 |
Hardware Emulation | Firmata.js (Arduino protocol) | 2.0 |
Database | PostgreSQL (Structured data) | 15.3 |
MongoDB (Project assets) | 6.0 | |
Infrastructure | AWS EC2 (Compute), S3 (Storage) | - |
Containerization | Docker + Kubernetes | 23.0, 1.27 |
4.2 System Diagram
Client (Browser) → Load Balancer → API Gateway → Microservices:
│
├─ Physics Service (Cannon.js Worker)
├─ AI Service (TF.js Models)
├─ Hardware Emulator (Firmata.js)
└─ Education Service (Curriculum DB)
5. Implementation Steps
Phase 1: Foundation (8 Weeks)
- Setup Core Engine
- Integrate Three.js with Cannon.js for 3D physics.
- Implement drag-and-drop object manipulation.
- Virtual Hardware
- Develop emulated components (sensors, motors) using Firmata.js.
- Design circuit-builder UI with SVG wiring.
- Blockly-Python Bridge
- Map Blockly blocks to Python/JS code execution.
Phase 2: AI & Simulation (10 Weeks)
- Embed AI Models
- Integrate pre-trained TF.js models (e.g., PoseNet for robotics).
- Add simulation recorder for animation exports.
- Multiplayer Sync
- Use WebSockets for collaborative projects (Socket.IO v4.7).
Phase 3: Deployment (4 Weeks)
- AWS Cloud Setup
- Deploy stateless containers via EKS; store assets in S3.
- Configure CloudFront CDN for global access.
- Compliance & Testing
- Penetration testing (OWASP ZAP).
- Load testing (Locust) for 1,000+ users.
6. Extensibility & Future Roadmap
- Plugins: ROS (Robot OS) bridge for real hardware control.
- AI Expansion: NLP for voice-controlled robots.
- Cross-Platform: Unity export for AR/VR (2025).
Approvals:
- CTO: ________________________
- Education Lead: ________________________
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